In development · Coming soon
First-person animation,
FrameSolo is an AI-powered first-person animation tool for hand and weapon animation. Built for indie game developers and animators shipping to Unreal Engine.
Built for reloads, inspects and everything in between
-
Hands and weapon, keyed together
Hand IK, elbows and camera sit next to the weapon's own parts: magazine, bolt, trigger, selector and dust cover. Spare and discarded magazines are scene objects, ready for a reload.
-
Grips that stay put
Bind each hand to the interaction object from its current pose, switch spaces without losing the pose, and shape the grip with finger poses and contact checks.
-
Timing you can see
Dope sheet, curve editor and timeline events such as magazine out and insert. In-betweens, motion trails and onion-skin ghosts, all checked through the first-person camera.
Made for first-person, not adapted to it
FrameSolo is built around the first-person view: the player camera, two hands and the object they hold.
Unreal Engine is the first target. It is made for solo developers and small teams who need FPS weapon animations like reloads and inspects.
Get one email when FrameSolo launches
No newsletter, no spam. We'll only use your address to tell you when FrameSolo is available.